Steve's 2013 3.5 campaign

Pillsney's Inter-planar Guild of Adventurers

Farlanghan Help You

The adventurers stepped through the portal, with new companion Maryn, and found themselves in another astral plane hub city. The floors were glossy. There was a beautiful staircase and a large area with many other adventurers of all kinds buzzing about. The satyr mentioned that his name was “Roberto” but only because nothing else translates in common very well. Each adventurer signed a contract for a preliminary quest and received an Initiate Identification Crystal for entrance into and out of the portal. Each crystal has exactly one round trip. Crystals of other color have different status. Tristessa inquired about a pink crystal and was informed that those are level 8. The group noticed that Jana’s carried purple Master crystals, and the previous adventurers had clear Neophyte crystals with their histories embedded.

When they decided to go on the first inter-planar adventure, they placed a black crystal in the portal spot and found themselves on a set of stone stairs leading down. There was also an altar and a skeleton of no particular use. Suddenly, they encountered two giant stag beetles. During this fight, Galinol proclaimed, “Most bitch wizards use staves,” whatever that may indicate. The beetles were tough and nearly killed Maryn, but the adventurers persevered.

In the room they stumbled in, there were thrones and a large rug. S’Hast decided to shoot an arrow at the rug and noticed that the arrow went right through it, though it left a tear. Galinol used his glitterdust and found a cloudy entity near the rug that did not take damage well. Under the rug was a scute that no one wanted to discover where it led.

Down a ramp from the room with the ominous rug, there were three more rooms with three spires to explore. Each had a spire in it, and one held a maiden named Elizabeth, who was naked and gasping like a disturbed sexual creature while unconscious. When the girl came to, she told the group that pirates had taken her captive three months ago and she was stuck in this place. The adventurer’s clothed her and had her follow them as they progressed.

In another room was a Yuan-ti with large arms and a scimitar that Elizabeth did not seem to want to stay with. The Yuan-ti named Arnold was with a goblin that eventually was named Gary after several back-and-forths. They had been stuck in a room for 25 days. There is a theme with getting stuck places, it seems. These two joined the growing party in their backtrack to the third spire in the room with a platform, where there were rope bridges attached to hubs with rooms. The Yuan-ti explained that there is an item in the main hub that may or may not turn into a boat and help them get out.

Galinol came across a toybox in one of the rooms in a quad-like formation. In the box was a black pearl, a feather, an irregular pearl, zircon, and a potion of clear liquid and maybe some other stuff. They took the things in the toybox with the possibly false bottom and extra trinkets and moved on. In the next room was a dragon of copper color that let the now large group pass under the conditions that they do not touch its treasure, of which only a small ring was noteworthy in terms of value. The favored soul liked the dragon because it was shiny when everyone else wanted to kill it. It was the first thing she seemed to not want to kill as much and her party gave her dirt for it.

They moved past the dragon on the dirt ground onto wooden stairs. Arnold opened a wooden door that revealed an underground beach. There, the feather from the toybox turned into a boat when it touched the water. The boat took the form of a white swan with feathers like the sole one that touched that water. There was a cliff face behind the adventurers and a valley with what seemed to be a roof. In the roof there were holes, much like in one of the rooms where it looked like the ceiling had fallen and beyond it was an outdoor void. There was also a mountain with a path and a wall divider, so Pibbs and S’Hast climbed the wall and used the rope that they cut from the bridges to aid the not so climbing savvy others. Once they climbed the wall, they discovered a dish with a gold piece and an altar with a shrine on it that gave off a crazy magical aura. They took the idol on the altar and made it back to the beach safe. The group killed the dragon under the conditions that all the gold go to Tristessa. Pibbs took a whole lot of copper that amounts to half the amount of gold Tristessa was awarded. There were also unusual slippers that may involve speeding up a process, or slowing it down seeing as they are slippers. The ring from the dragon’s treasure pile was also acquired and featured a ram.

The last part of the encounter as we know it involves Tristessa turning the helpless girl into Elizabitch ashsack and Arnold and Gary riding off into the sunset.

More next time!



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